Pattern
costumy.classes.Pattern
Pattern
This class is the representation of a clothing pattern, it groups Panel
instances.
Ex: A Tshirt pattern would be made of 2 panels (front and back).
Source code in costumy/classes/pattern.py
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stitches = []
instance-attribute
List of stitches, to be filled manually later in the json itself
panels = []
instance-attribute
list of Panel
instances within the pattern
source = None
instance-attribute
Experimental: Source of the pattern, either a Design, a string or a path
panel_order
property
list of the pattern's panels names in order
__init__()
Init a Pattern
instance
Source code in costumy/classes/pattern.py
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from_test_svg()
classmethod
Creates a Pattern
with one Panel from an hardcoded SVG string.
The panel is shaped as an arrow pointing toward the SVG's coordinate system origin (top left of screen).
The panel has commun issue to test features like unsplit_lines
.
Source code in costumy/classes/pattern.py
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from_svg(svg, cubic_to_quad=False, tolerance=10, remove_fake_cubic=False)
classmethod
Creates a Pattern
instance using a SVG.
pattern = Pattern.from_svg("shirt.svg")
pattern.normalize_edge_order()
# Visualize the pattern with normalized edges order
pattern.as_plot()
# Add stitches based on the normalized edges order
pattern.add_stitch("front", 1, "back", 1)
# Export the pannel and its stitches
full_json = pattern.as_json()
with open("nice_shirt.json", "w") as f:
json.dump(full_json, f)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
svg
|
str
|
path to svg file or svg as a string |
required |
cubic_to_quad
|
bool
|
If True, converts the values to absolute and approximate bezier curves using |
False
|
tolerance
|
float
|
How aggressive the cubic_to_quad approximation is. A large value mean less curves. Defaults to 10. |
10
|
remove_fake_cubic
|
bool
|
If true, replaces cubic curves with quadratic curves if it has no effect on the shape. |
False
|
Returns:
Name | Type | Description |
---|---|---|
Pattern |
Pattern with panels made from svg |
Source code in costumy/classes/pattern.py
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from_json(data)
classmethod
Creates a Pattern
instance from a specification.json (GarmentPattern)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
data
|
str | Path | dict
|
filepath or json data as a string or a dict |
required |
Returns:
Name | Type | Description |
---|---|---|
Pattern |
Pattern with panels and properties from a json. |
Raises:
Type | Description |
---|---|
ValueError
|
Wrong filepath or invalid json string |
Source code in costumy/classes/pattern.py
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as_json(curvature_is_relative=True)
Returns the pattern as a dict. Includes the panels, stitches and some properties.
The output can be used with Pattern.from_json()
.
The dict is compatible with GarmentPattern specification.json (v1)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
curvature_is_relative
|
bool
|
When true, the curvature is converted into relative scale. Defaults to True. |
True
|
Returns:
Name | Type | Description |
---|---|---|
dict |
dict
|
Pattern as a dict |
Source code in costumy/classes/pattern.py
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as_svg(full_svg=True, minimal=False)
Returns the pattern as a SVG. Panels are side by side and labeled. The stitches and transforms are not inclued within the SVG content.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
full_svg
|
bool
|
If True, returns a complete svg, ready to save as a file. Defaults to True. |
True
|
minimal
|
bool
|
If True, keeps only the panel outline (no text or href element). Defaults to False. |
False
|
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
svg file as text or svg group element. |
Source code in costumy/classes/pattern.py
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as_svg_debug(full_svg=True, show_curve_points=False, freesewing_id=False)
Returns a detailed representation of the pattern as an SVG. Panels are side by side and labeled. The stitches and transforms are not inclued within the SVG content.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
full_svg
|
bool
|
When true, returns a complete svg (as a string). When false, only returns a svg |
True
|
show_curve_points
|
bool
|
if True, draw control points of quadratic curves. Defaults to False. |
False
|
freesewing_id
|
bool
|
If True, displays the freesewing ID on edges if available. Defaults to False. |
False
|
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
debug svg or content to put inside an svg |
Source code in costumy/classes/pattern.py
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as_svg_stack(full_svg=True)
Experimental - Create a SVG of the panels in a Stacked version (all panels ontop of eachother)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
full_svg
|
bool
|
When true, returns a full svg, otherwise only the content like path. Defaults to True. |
True
|
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
Stacked svg or content to put inside an svg |
Source code in costumy/classes/pattern.py
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as_plot(filepath=None)
EXPERIMENTAL: Creates a matplotlib plot representing the pattern for debugging.
filepath (str, optionnal): Filepath to save the plot. If None, displays the plot instead.
Source code in costumy/classes/pattern.py
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as_garment(collider, output_path=None, bake=True, convert_to_mesh=True, place_on_origin=True, angle_based_uv=True)
Creates a 3D garment using blender and the current pattern. It should have stitches and panels with translation.
The collider should be in real scale (a human would be 1.6 meters, not 1600 meters)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
collider
|
Object | str | Path
|
A path to a mesh or a blender object on which the pattern will drape. |
required |
output_path
|
str | Path
|
When provided export an obj file to the path. Defaults to None. |
None
|
bake
|
bool
|
Bake the cloth simulation. Defaults to True. |
True
|
convert_to_mesh
|
bool
|
Apply modifiers (cloth,weld) once simulation finished. Defaults to True. |
True
|
place_on_origin
|
bool
|
If convert_to_mesh is true, recenter the mesh at 0,0,0 . Defaults to True. |
True
|
angle_based_uv
|
bool
|
if true, create UVs before drapping the garment. Defaults to True. |
True
|
Returns:
Type | Description |
---|---|
bpy.types.Object: 3D garment |
Source code in costumy/classes/pattern.py
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remove_panels(*args)
Remove specified panels from current pattern.panels and related stitches.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
args
|
str | Panel
|
Panels instance or panel name(s) to remove from the pattern. |
()
|
Source code in costumy/classes/pattern.py
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get_panel(panel_name)
Return a panel based on its name
Source code in costumy/classes/pattern.py
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normalize_edge_order()
Calls Panel.normalize_edge_order
on self.panels
Source code in costumy/classes/pattern.py
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align_panels(references)
Experimental: Set the panels translation and rotation using a dict of positions.
WARNING
Only works if pattern was made from a design (self.source
is a Design instance)
It calls self.source.align_panels(self, reference)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
references
|
dict
|
reference dict, most likely from |
required |
Source code in costumy/classes/pattern.py
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add_stitch(panel_a, edge_a, panel_b, edge_b)
EXPERIMENTAL: add a stitch in Pattern.stitches
.
You should add a stitch at the very end of your pipeline, just before making a 3d garment. The stitches are very dependent on the edge index and panels name so any modification on them would most likely break the previous stitches.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
panel_a
|
str
|
Name of the first panel |
required |
edge_a
|
int
|
Edge index for panel_a to stitch with panel_b |
required |
panel_b
|
str
|
Name of the second panel |
required |
edge_b
|
int
|
Edge index of panel_b to stitch with panel_a |
required |
Source code in costumy/classes/pattern.py
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